![]() We also offer a wider range of services and support such as managing vital platform relationships, product management, design assistance, user experience optimization, market research, brand marketing, user acquisition, public relations, QA, customer support, and more. We've assembled a broadly talented, best-in-class team, and we're 100% focused on helping independent developers become successful. So there's no internal conflict of interest. We don't own internal development studios that compete with externally developed games for resources. How is this different from what your competitors do? Tilting Point was built to serve the independent development community, and this expansion gives us the ability to meet more of the community's needs. We'd love to help the teams behind those games make the most out of them and now we have the opportunity to do so. We're seeing awesome games that are close to completion, many of which don't require funding. ![]() Tilting Point was built to serve the independent development community. Many of these inquiries come from teams with little previous experience shipping complete products, but their immense talent and potential is clear. We've identified a clear need in the market for the services we offer and this is evident from the steady stream of inquiries we already receive. We will also continue to enter into multi-title agreements, where we fund game development from the concept stage, as we have with our current partners like Signal Studios and Harmonix. This means we're open to partnering with new and up-and-coming developers, as long as they have a really compelling and fun game. Leo's Fortune is Tilting Point's most successful game to-date Now we will begin considering incoming titles in later stages of development based solely on the game's merit, regardless of team size or past accomplishments. Our business to-date has been based only on seeking out developer partners who we identify based on their history. How is this different from what you've been doing? For the first time we'll start to consider games in later stages of development, in single-title deals. We'll begin working with a wider range of games and developers, in a wider variety of flexible arrangements. PocketGamer: So what's new at Tilting Point?ĭan Sherman: We're entering our next phase of growth and are expanding our game pipeline by opening up game submissions through our website. We caught up with co-founder, president and COO Dan Sherman to get his take on the situation. ![]() ![]() Now, boasting a more self-serve approach, Tilting Point is opening up the floodgates in terms of submissions, taking games later in their development cycles and - whisper it - perhaps even becoming a publisher, at least in terms of being the corporate name on the app store. Nevertheless, it has announced a significant tweak to its model, which previously has seen Tilting Point partnering with developers early in their games' production to provide services ranging from monetisation and data analysis to marketing, user acquisition, PR, live operations and customer support. Not a publisher, but a 'new generation games partner', well funded US outfit Tilting Point has made a splash in the consciousness of the mobile games industry with its mantra that developers, not publishers, are now pulling the strings. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |