The Crimson Court DLC added special Trinket Sets, two for each hero. The Color of Madness DLC adds a tonic, while The Crimson Court DLC adds a letter opener and absinthe, a highly alcoholic drink that was illegal in many western countries for parts of the 20th century. In the base game, her lower level trinkets are satchels and her high level trinkets are talismans. The Grave Robber has seven 2 common, 2 Crimson Court, and 1 uncommon, rare, and very rare. Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.Įach Hero has Trinkets unique to them that only they can equip. Concealed within her garment are razor sharp throwing daggers, and buckled to her back - a pickaxe! Dancing parties whose skills advance themselves forward also means that the Grave Robber can consistently use Lunge rather than have to spend time setting up with Shadow Fade.Ī light coat is all the Graverobber will wear, she favours mobility and dexterity over protection. Flashing Daggers has an unusual benefit, delivering a Bleed resist debuff without actually having any Bleed source herself, but this lets her synergize very well with a Jester or Hellion in bleeding out enemy positions 2 and 3. Thrown Dagger also has a damage bonus on Marked enemies which stacks with the Blighted damage bonus, so Mark skills will definitely amplify her damage output. A Plague Doctor or Shieldbreaker works nicely with her, as they can help inflict stronger Blights on enemies so that she can immediately get to work on them with her signature skills. That said, the Grave Robber isn't completely self-reliant, and her full potential can be brought out with careful selection of party members. In a pinch, Toxin Trickery helps to cure DOTs and raises her DODGE and SPD even more. Her other skills offer great utility - Shadow Fade combos perfectly with Lunge, providing buffs that turn her into a powerhouse in a dancing party Poison Dart hits anywhere on the field and offers a reasonable Blight chance by herself, and Pick to the Face! cuts through PROT in case an enemy is resistant to both straight damage and Blight. She specializes in assassinating Blighted targets, as the damage bonus granted by the above two attacks indicate. Her propensity for landing criticals can lead to some unexpectedly helpful Stress heals. Lunge and Thrown Dagger already start with a higher-than-average CRIT rate and continue to scale upwards, and her trinkets and buffs can raise those stats even higher. The Grave Robber makes for a speedy attacker anywhere from positions 2 to 4, and her greatest assets are her high DODGE and CRIT ratings to offset her below-average HP. "Think of the treasure, sweethearts! All gleam and gold!" She can increase scouting chance, heal Diseases, resupply the party with an item, or attempt to heal stress (but that can backfire). The Grave Robber's camping skills are each distinct from each other, giving her a fair bit of utility. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). She may reluctantly confess to pilfering an item in the Hamlet prior to departure, or entertain those with a similarly morbid sense of humor with a biting and ironic wit.Ĭamping skills are special skills heroes can use while they are camping. The Grave Robber is restless, and prefers to wander while the party camps, always on the lookout for trinkets and baubles.
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